8/9/2023 0 Comments Dusk video game credits![]() ![]() This is where Dusk became more than a parody or homage to a once-ubiquitous genre and started kicking ass on its own terms. I started shooting, and a demonic deer-type creature roared out of the darkness and attacked again. Instead, the biggest surprise for me was discovering a genuinely interesting, gripping little horror story on offer. I had honestly expected Dusk to be a more straightforward recreation of '90s shooters, including a generic or non-existent story. Starting from that first moment in that weirdo's murder-dungeon, I fought my way through farms, industrial zones, and apartment buildings until I had completely wiped out the cultist and/or demon population of Dusk, Pennsylvania. The single-player portion of Dusk is broken into three campaigns. The limited polygons and low-res textures have a jagged, unreal quality that makes corn mazes look creepy and country churches look properly cursed by evil magics. The sharp polygons of enemy bodies might be two decades out of date, but modern lighting and particle effects did a lot to make me feel interested in exploring and blowing up the world around me. At the end of a chapter the choices are summarized as personal insights covering values, traits and playing styles.The blocky graphics in Dusk are its most obvious throwback reference to the era of games it idolizes, but damn if they don't look great anyway. Local players can use a companion app on a cell phone to play the game. There are however also a small number of overrides where a single player can choose to override the majority's choice and force a decision. Up to eight players can experience the game simultaneously where the sum of the choices decides what happens next. The game can be played solo, but also in multiplayer, both locally and online. There is an additional option to extend the time limit, making it easier to complete them. Because there are no fail states the story continues even if the QTE elements are not performed in time. There are swipes, button mashing and holding a button. Another type of interaction is through quick time elements that require fast reflexes. By moving the cursor over parts of the environment different elements can be looked at and interacted with. That way the player is encouraged to explore the different branches and outcomes.Īlthough there is no free exploration, there are static scenes where examination is possible. There, all possible paths are shown, including unseen timelines and it possible to jump into specific scenes to see how a new choice plays out. The player can compare choices to those of the worldwide community and an overview of all possible options is shown in a Story Tree. Crosscroad decision are clearly announced with a warning during gameplay. There are different choices: small ones that influence relationships between the characters, choices that change the story entirely, choices that lead to a death and the most important ones are called crossroads where the story permanently branches into a specific timeline. At most times a neutral option or not making a decision is not possible, and an option is chosen automatically if time runs out. Sometimes additional options to choose from appear after a few seconds. There are usually multiple actions to choose from and a timer counts down. At key moments a decision needs to be made. Rather than full animations, a key frame technique is used where still images or small animations are quickly chained together fading into each other, adding to the effect of a comic book. Filmed with real actors, the game uses a photoreal comic strip art style. The story is told through cinematic scenes and every now and then player interaction is possible. The game largely plays out as a visual novel. The game consists of six chapters, divided over two 'books': Collision and Expansion. From that setup a branching storyline is developed through the player's decisions, with no fail states. Through a chance encounter, a car accident, they cross the path of the Holt family: the three brothers Tyler, Dale and Jay who are on their way to rob the local sheriff Dante Romero. One is the Walker family: the couple Vince and Michelle, their daughter Zoe and Vince's father Jim are moving from California to Missouri in the Midwest. It starts when the trajectories of two families collide in the Arizona desert. It covers themes such as crime, intensive violence, family conflict, mental health and suicide. As Dusk Falls is a narrative-driven thriller initially set in 1998 in Arizona, USA, but later evolving into a multi-generational story incorporating flashbacks and jumping between time periods and perspectives. ![]()
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